Microsoft has unveiled its pricing model for Xbox Live Community Games in a
bid to encourage amateur game developers to create, share and make money from
Xbox games.
The company has pledged to split earnings from the games by offering amateur
coders up to 70 per cent of the overall revenue generated through online sales
on the Xbox Live Marketplace after going through a process of peer review.
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Microsoft revealed the financial details on 22 July at its Gamefest
conference in Seattle, having outlined plans for the initiative earlier this
year.
Would-be games developers are required to join the
XNA
Creators Club, which has a $99 annual subscription fee, and to use the
XNA
Game Studio toolset to develop the game.
Developers submit their code to Microsoft, which subjects the game to a
rigorous "peer-review" to ensure that it cuts the mustard.
Successful games are then added to the Xbox Live Marketplace catalogue priced
at between $2.50 and $10. Games also will be available for free trial.
We have high hopes that it will be a good business
Boyd Multerer Microsoft
Microsoft said that it will take an extra 10 to 30 per cent in marketing
charges from games paraded at the front of the Community Games store.
The initiative will launch this autumn in the US, Canada and selected
European locations, with others set to follow in 2009.
"Nobody has ever done this before," said Boyd Multerer, general manager of
XNA, Microsoft's game-development system.
"We have high hopes that it will be a good business. We have no proof. This
is what happens when you do something that's never been seen before."
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