Linden Lab, creators of Second Life, has developed a set of
compatible avatars with IBM that can be used on either company's systems.
The pair claim to have successfully transported avatars from IBM's OpenSim
virtual world server to a Second Life preview server.
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The 3D characters were 'teleported' from one server to another and were able
to function in both worlds.
IBM and Linden Lab said that the occasion marks an "important milestone" in
their interoperability efforts.
Both companies have been looking for new avenues for virtual worlds. Linden
Lab is hoping to extend the reach of Second Life, while IBM has long
been looking to
3D
worlds as a vehicle for its business and communications programmes.
The plan is to create a system in which a user can create a single avatar
that can be transported and used in a variety of virtual world platforms and
servers.
Interoperability is a key component of the 3D internet
Colin Parris IBM
The companies also hope to create a system to make 3D worlds practical for
use by businesses for internal and public events.
"Interoperability is a key component of the 3D internet and an important step
to enabling individuals and organisations to take advantage of virtual worlds
for commerce, collaboration, education, operations and other business
applications," said Colin Parris, IBM's vice president of digital convergence.
"Developing this protocol is a key milestone and has the potential to push
virtual worlds into the next stage of their evolution."
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