Intel has disclosed more details of its forthcoming Larrabee chip
architecture that will use multiple processing cores to boost processing speeds
in applications such as 3D graphics and scientific and engineering simulations.
Due to ship in 2009 or 2010, the first Larrabee chip will target the personal
computer graphics market, Intel said. The
firm will present a paper on the architecture at the SIGGRAPH 2008 computer
graphics conference in Los Angeles next week.
Larrabee is based on processor cores with the same x86 architecture used in
PC chips, but with enhancements such as vector processing and dedicated hardware
for functions such as processing graphics textures.
It is designed to be more flexible and programmable than the graphics
processor unit (GPU) chips that power today's graphics adapters, according to
Intel, while keeping the familiarity and ease of programming of the Intel
architecture.
Although each Larrabee core is said to be based on technology from the
Pentium, it has been enhanced with features such as multi-threading and 64bit
extensions. Intel said that Larrabee's native programming model supports highly
parallel applications, and will enable development of graphics APIs and new
graphics algorithms as well as general purpose computation.
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