15 May 2007
Virtual communities on the internet are vulnerable to fraud and money laundering unless government moves to cover transactions online with existing legislation, according to the Fraud Advisory Panel.
Web-based communities are a combination of chat room and computer game where participants can buy and sell real goods using virtual currency. One example often cited is Second Life where players trade using so called 'Linden dollars'.
But Steven Philippsohn, chairman of the Fraud Advisory Panel's cybercrime working group, said: 'Members use these interactive sites to buy and sell tangible goods and services such as land and property, clothing, music and bookmaking, But there's nothing virtual about online crime, it's all too real. It is time government took this seriously.'
The panel believes there are several problem areas with virtual games which illustrate their 'darker side', including the risk of credit card fraud, the hacking of databases and identity theft, new opportunities for money laundering, tax evasion and unregulated cross border money movements.
Further reading:
You may also like
Careers
Search for jobs
Click to search our database of all the latest accountancy roles
Create a profile
Click to set up your profile and let the best recruiters find you
Jobs by email
Sign up to receive regular updates with the latest roles suitable for you
Briefings
By looking at the reasons supplier statements became unfashionable, and the reasons why it is different today, this paper delves into the many benefits that can be obtained by automating the process.
Having a real and true view of your organisation’s current financial position, and having the right systems and processes in place, will ensure that you can make strong choices and are ready to capitalise on opportunities
Visitor comments Add your comment